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	<title>Mr. Woods-Fehr</title>
	<link>http://mr.woods-fehr.com</link>
	<description>Chief Poundmaker School</description>
	<pubDate>Mon, 30 Apr 2007 13:30:40 +0000</pubDate>
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		<title>Computer Lab Rules</title>
		<link>http://mr.woods-fehr.com/site/2007/04/04/computer-lab-rules/</link>
		<comments>http://mr.woods-fehr.com/site/2007/04/04/computer-lab-rules/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 01:02:58 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Site]]></category>

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		<description><![CDATA[
No food or drinks in lab.
Free time is a privilege.
No music without headphones.
Touch only your computer.
No games.
No printing without permission.
No chat rooms or chatting.
Do not download or install games or programs.

]]></description>
			<content:encoded><![CDATA[<ol>
<li>No food or drinks in lab.</li>
<li>Free time is a privilege.</li>
<li>No music without headphones.</li>
<li>Touch only your computer.</li>
<li>No games.</li>
<li>No printing without permission.</li>
<li>No chat rooms or chatting.</li>
<li>Do not download or install games or programs.</li>
</ol>
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		<item>
		<title>Project 1: Pong</title>
		<link>http://mr.woods-fehr.com/information-processing-10/2007/04/30/pong/</link>
		<comments>http://mr.woods-fehr.com/information-processing-10/2007/04/30/pong/#comments</comments>
		<pubDate>Mon, 30 Apr 2007 13:00:06 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Information Processing 10]]></category>

		<category><![CDATA[Flash]]></category>

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		<description><![CDATA[Pong is one of the first video games and though it was very simple, it was very popular. Your assignment today is to create an animation of a game of pong.
Requirements:

Create an animation of a pong game.
Save it in your flash folder as pong.
Your stage should be 400 pixels by 300 pixels.
Draw in a pong [...]]]></description>
			<content:encoded><![CDATA[<p>Pong is one of the first video games and though it was very simple, it was very popular. Your assignment today is to create an animation of a game of pong.</p>
<p><strong>Requirements:</strong></p>
<ul>
<li>Create an animation of a pong game.</li>
<li>Save it in your flash folder as pong.</li>
<li>Your stage should be 400 pixels by 300 pixels.</li>
<li>Draw in a pong screen (you don&#8217;t need the numbers).</li>
<li>It should also bounce off the bottom and off the top.</li>
<li>You will need to use 7 layers - one for the background, 2 for scores, one for each paddle, one for the ball and one for sound effects.</li>
<li>The paddles and ball need to move realistically.</li>
<li>Your animation should end with a score of 3 points, you decide the score.</li>
</ul>
<p><span style="font-weight: bold">Procedure:</span></p>
<ol>
<li>Make 7 layers</li>
<li>Name the layers background, left paddle, right paddle, ball, right score, left score and sound.</li>
<li>Draw your items on their layers</li>
<li>Create motion tweens in your paddles and ball layers</li>
<li>Move your objects to their start positions</li>
<li>Use keyframes to animate your paddles and ball.</li>
<li>Insert sounds when necessary</li>
<li>Move your objects to their next position</li>
<li>Repeat steps 4 and 8 until you are done.</li>
</ol>
<p>Use our imagination to create an interesting movie.</p>
<p>Possible ideas include:</p>
<ol>
<li>Change the color of the ball or paddle when they come into contact.</li>
<li>When the score changes have the numbers flash (using alpha).</li>
</ol>

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		<item>
		<title>Exercise 07</title>
		<link>http://mr.woods-fehr.com/information-processing-10/2007/03/21/exercise-7/</link>
		<comments>http://mr.woods-fehr.com/information-processing-10/2007/03/21/exercise-7/#comments</comments>
		<pubDate>Wed, 21 Mar 2007 14:00:33 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Information Processing 10]]></category>

		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://mr.woods-fehr.com/flash/2007/03/21/exercise-7/</guid>
		<description><![CDATA[
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Objectives:

Understand segments and overlaps
Arrange the stack order
Group ad ungroup objects
Use the eraser

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<p>Objectives:</p>
<ul>
<li>Understand segments and overlaps</li>
<li>Arrange the stack order</li>
<li>Group ad ungroup objects</li>
<li>Use the eraser</li>
</ul>
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		</item>
		<item>
		<title>Exercise 06</title>
		<link>http://mr.woods-fehr.com/information-processing-10/2007/03/18/exercise-06/</link>
		<comments>http://mr.woods-fehr.com/information-processing-10/2007/03/18/exercise-06/#comments</comments>
		<pubDate>Sun, 18 Mar 2007 23:45:37 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Information Processing 10]]></category>

		<category><![CDATA[Flash]]></category>

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		</item>
		<item>
		<title>Exercise 05</title>
		<link>http://mr.woods-fehr.com/information-processing-10/2007/03/13/exercise-05/</link>
		<comments>http://mr.woods-fehr.com/information-processing-10/2007/03/13/exercise-05/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 02:06:40 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Information Processing 10]]></category>

		<category><![CDATA[Flash]]></category>

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		<item>
		<title>Exercise 04</title>
		<link>http://mr.woods-fehr.com/information-processing-10/2007/03/13/exercise-04/</link>
		<comments>http://mr.woods-fehr.com/information-processing-10/2007/03/13/exercise-04/#comments</comments>
		<pubDate>Wed, 14 Mar 2007 02:04:33 +0000</pubDate>
		<dc:creator>Mr. Woods-Fehr</dc:creator>
		
		<category><![CDATA[Information Processing 10]]></category>

		<category><![CDATA[Flash]]></category>

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